Developed for a 4th year Honours project, the Vigilante Combat and Movement System is designed and developed with the goal of using Unreal's physical animation toolset along with procedural techniques to create a visceral and reactive first-person shooter experience. This is not a game so much as an interactive tech demo.
Features
- Three fully functioning weapons.
- Three levels and a main sandbox hub.
- Basic enemy shooter AI.
- Modern FPS mechanics including:
- ADS
- Vaulting
- Sliding
- Crouching
- Reloading
- Kicking
- Grenades
Requirements
Despite some optimisation work, the prototype is quite demanding on the GPU. Although tweaking graphics options may allow it to run on lower-powered hardware (going from Ultra to High provides a fair performance boost with little visual penalty), from current experience, it's recommended:
- Any modern i5 or equivalent AMD model.
- A GTX 1060 (or Vega 56) for 1080p, GTX 1080 for 1440p.
- 8GB of RAM.
Acknowledgements
- The sounds are sourced from the various Sonniss GDC sound libraries.
- The Anson font by Mikko Nuuttila.
- The Teleindicadores font by Cuatrocientos Cuarenta.
- Contains some art and animation sourced from the Epic Games Store, Mixamo and Devassets.
Download the game for free here!
VCMS (Vigilante Combat and Movement System)





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